Lesson guide

Learning objectives

  • Explain the main purpose of Symbol type in JavaScript.
  • Identify the syntax, APIs, or concepts introduced in this lesson.
  • Use the examples to predict how JavaScript will behave before you run similar code.
  • Connect this topic to nearby lessons in Objects: the basics.

Real-world context

This lesson matters when you need to recognize where Symbol type fits into real JavaScript programs. By specification, only two primitive types may serve as object property keys.

Key ideas

  • Symbol type is part of the Objects: the basics chapter, so it builds on the surrounding concepts rather than standing alone.
  • Read each code example in two passes: first for the result, then for the rule that explains the result.
  • When a section compares similar features, focus on the condition that makes you choose one feature over another.

Key terms

  • Symbol type
  • Symbol
  • type
  • Objects: the basics
  • JavaScript

By specification, only two primitive types may serve as object property keys:

  • string type, or
  • symbol type.

Otherwise, if one uses another type, such as number, it’s autoconverted to string. So that obj[1] is the same as obj["1"], and obj[true] is the same as obj["true"].

Until now we’ve been using only strings.

Now let’s explore symbols, see what they can do for us.

Symbols

A “symbol” represents a unique identifier.

A value of this type can be created using Symbol():

javascript
let id = Symbol();

Upon creation, we can give symbols a description (also called a symbol name), mostly useful for debugging purposes:

javascript
// id is a symbol with the description "id"
let id = Symbol("id");

Symbols are guaranteed to be unique. Even if we create many symbols with exactly the same description, they are different values. The description is just a label that doesn’t affect anything.

For instance, here are two symbols with the same description – they are not equal:

javascript
let id1 = Symbol("id");
let id2 = Symbol("id");

alert(id1 == id2);

If you are familiar with Ruby or another language that also has some sort of “symbols” – please don’t be misguided. JavaScript symbols are different.

So, to summarize, a symbol is a “primitive unique value” with an optional description. Let’s see where we can use them.

Symbols don’t auto-convert to a string

Most values in JavaScript support implicit conversion to a string. For instance, we can alert almost any value, and it will work. Symbols are special. They don’t auto-convert.

For instance, this alert will show an error:

javascript
let id = Symbol("id");
alert(id); // TypeError: Cannot convert a Symbol value to a string

That’s a “language guard” against messing up, because strings and symbols are fundamentally different and should not accidentally convert one into another.

If we really want to show a symbol, we need to explicitly call .toString() on it, like here:

javascript
let id = Symbol("id");
alert(id.toString()); // Symbol(id), now it works

Or get symbol.description property to show the description only:

javascript
let id = Symbol("id");
alert(id.description); // id

“Hidden” properties

Symbols allow us to create “hidden” properties of an object, that no other part of code can accidentally access or overwrite.

For instance, if we’re working with user objects, that belong to a third-party code. We’d like to add identifiers to them.

Let’s use a symbol key for it:

javascript
let user = { // belongs to another code
  name: "John"
};

let id = Symbol("id");

user[id] = 1;

alert( user[id] ); // we can access the data using the symbol as the key

What’s the benefit of using Symbol("id") over a string "id"?

As user objects belong to another codebase, it’s unsafe to add fields to them, since we might affect pre-defined behavior in that other codebase. However, symbols cannot be accessed accidentally. The third-party code won’t be aware of newly defined symbols, so it’s safe to add symbols to the user objects.

Also, imagine that another script wants to have its own identifier inside user, for its own purposes.

Then that script can create its own Symbol("id"), like this:

javascript
// ...
let id = Symbol("id");

user[id] = "Their id value";

There will be no conflict between our and their identifiers, because symbols are always different, even if they have the same name.

…But if we used a string "id" instead of a symbol for the same purpose, then there would be a conflict:

javascript
let user = { name: "John" };

// Our script uses "id" property
user.id = "Our id value";

// ...Another script also wants "id" for its purposes...

user.id = "Their id value"
// Boom! overwritten by another script!

Symbols in an object literal

If we want to use a symbol in an object literal {...}, we need square brackets around it.

Like this:

javascript
let id = Symbol("id");

let user = {
  name: "John",
  [id]: 123 // not "id": 123
};

That’s because we need the value from the variable id as the key, not the string “id”.

Symbols are skipped by for…in

Symbolic properties do not participate in for..in loop.

For instance:

javascript
let id = Symbol("id");
let user = {
  name: "John",
  age: 30,
  [id]: 123
};

for (let key in user) alert(key); // name, age (no symbols)

// the direct access by the symbol works
alert( "Direct: " + user[id] ); // Direct: 123

Object.keys(user) also ignores them. That’s a part of the general “hiding symbolic properties” principle. If another script or a library loops over our object, it won’t unexpectedly access a symbolic property.

In contrast, Object.assign copies both string and symbol properties:

javascript
let id = Symbol("id");
let user = {
  [id]: 123
};

let clone = Object.assign({}, user);

alert( clone[id] ); // 123

There’s no paradox here. That’s by design. The idea is that when we clone an object or merge objects, we usually want all properties to be copied (including symbols like id).

Global symbols

As we’ve seen, usually all symbols are different, even if they have the same name. But sometimes we want same-named symbols to be same entities. For instance, different parts of our application want to access symbol "id" meaning exactly the same property.

To achieve that, there exists a global symbol registry. We can create symbols in it and access them later, and it guarantees that repeated accesses by the same name return exactly the same symbol.

In order to read (create if absent) a symbol from the registry, use Symbol.for(key).

That call checks the global registry, and if there’s a symbol described as key, then returns it, otherwise creates a new symbol Symbol(key) and stores it in the registry by the given key.

For instance:

javascript
// read from the global registry
let id = Symbol.for("id"); // if the symbol did not exist, it is created

// read it again (maybe from another part of the code)
let idAgain = Symbol.for("id");

// the same symbol
alert( id === idAgain ); // true

Symbols inside the registry are called global symbols. If we want an application-wide symbol, accessible everywhere in the code – that’s what they are for.

That sounds like Ruby

In some programming languages, like Ruby, there’s a single symbol per name.

In JavaScript, as we can see, that’s true for global symbols.

Symbol.keyFor

We have seen that for global symbols, Symbol.for(key) returns a symbol by name. To do the opposite – return a name by global symbol – we can use: Symbol.keyFor(sym):

For instance:

javascript
// get symbol by name
let sym = Symbol.for("name");
let sym2 = Symbol.for("id");

// get name by symbol
alert( Symbol.keyFor(sym) ); // name
alert( Symbol.keyFor(sym2) ); // id

The Symbol.keyFor internally uses the global symbol registry to look up the key for the symbol. So it doesn’t work for non-global symbols. If the symbol is not global, it won’t be able to find it and returns undefined.

That said, all symbols have the description property.

For instance:

javascript
let globalSymbol = Symbol.for("name");
let localSymbol = Symbol("name");

alert( Symbol.keyFor(globalSymbol) ); // name, global symbol
alert( Symbol.keyFor(localSymbol) ); // undefined, not global

alert( localSymbol.description ); // name

System symbols

There exist many “system” symbols that JavaScript uses internally, and we can use them to fine-tune various aspects of our objects.

They are listed in the specification in the Well-known symbols table:

  • Symbol.hasInstance
  • Symbol.isConcatSpreadable
  • Symbol.iterator
  • Symbol.toPrimitive
  • …and so on.

For instance, Symbol.toPrimitive allows us to describe object to primitive conversion. We’ll see its use very soon.

Other symbols will also become familiar when we study the corresponding language features.

Common mistakes

  • Skipping the small examples and then missing the exact rule that Symbol type depends on.
  • Copying code without changing one value at a time to see which part controls the result.
  • Treating similar-looking syntax or APIs as interchangeable before checking their edge cases.

Summary

Symbol is a primitive type for unique identifiers.

Symbols are created with Symbol() call with an optional description (name).

Symbols are always different values, even if they have the same name. If we want same-named symbols to be equal, then we should use the global registry: Symbol.for(key) returns (creates if needed) a global symbol with key as the name. Multiple calls of Symbol.for with the same key return exactly the same symbol.

Symbols have two main use cases:

  1. “Hidden” object properties.

If we want to add a property into an object that “belongs” to another script or a library, we can create a symbol and use it as a property key. A symbolic property does not appear in for..in, so it won’t be accidentally processed together with other properties. Also it won’t be accessed directly, because another script does not have our symbol. So the property will be protected from accidental use or overwrite.

So we can “covertly” hide something into objects that we need, but others should not see, using symbolic properties.

  1. There are many system symbols used by JavaScript which are accessible as Symbol.*. We can use them to alter some built-in behaviors. For instance, later in the tutorial we’ll use Symbol.iterator for iterables, Symbol.toPrimitive to setup object-to-primitive conversion and so on.

Technically, symbols are not 100% hidden. There is a built-in method Object.getOwnPropertySymbols(obj) that allows us to get all symbols. Also there is a method named Reflect.ownKeys(obj) that returns all keys of an object including symbolic ones. But most libraries, built-in functions and syntax constructs don’t use these methods.

Predict

Before running this check, predict the five lines. Remember that local symbols are always unique, global symbols can be shared by key, and symbol properties are skipped by normal key loops.

javascript
Reveal explanation

The output is false, true, name, 123, and id. Two ordinary Symbol("id") calls create two different unique values even though their descriptions match. Symbol.for("id") reads from the global registry, so repeated calls return the same symbol. Object.keys(user) lists only string keys, so it skips both symbol properties. Direct access with the symbol still works, and Symbol.keyFor(globalId) returns the registry key "id".

Try it

Add console.log(Object.getOwnPropertySymbols(user).length) and predict the result. Then replace [localId]: 123 with id: 123 to see how a string key becomes visible to Object.keys.

Practice

  • Rewrite one example from this lesson without looking at the original, then run it and compare the result.
  • Change one input, operator, method call, or option in a code sample and predict what will happen before running it.
  • Explain Symbol type in your own words as if you were reviewing it with another learner.

Keep learning

Continue with Object to primitive conversion when you are ready for the next lesson.