Lesson guide
Learning objectives
- Explain the main purpose of Server Sent Events in JavaScript.
- Identify the syntax, APIs, or concepts introduced in this lesson.
- Use the examples to predict how JavaScript will behave before you run similar code.
- Connect this topic to nearby lessons in Network requests.
Real-world context
This lesson matters when you need to recognize where Server Sent Events fits into real JavaScript programs. The specification describes a built-in class , that keeps connection with the server and allows to receive events from it.
Key ideas
- Server Sent Events is part of the Network requests chapter, so it builds on the surrounding concepts rather than standing alone.
- Read each code example in two passes: first for the result, then for the rule that explains the result.
- When a section compares similar features, focus on the condition that makes you choose one feature over another.
Key terms
- Server Sent Events
- Server
- Sent
- Events
- Network requests
The Server-Sent Events specification describes a built-in class EventSource, that keeps connection with the server and allows to receive events from it.
Similar to WebSocket, the connection is persistent.
But there are several important differences:
WebSocket | EventSource |
|---|---|
| Bi-directional: both client and server can exchange messages | One-directional: only server sends data |
| Binary and text data | Only text |
| WebSocket protocol | Regular HTTP |
EventSource is a less-powerful way of communicating with the server than WebSocket.
Why should one ever use it?
The main reason: it’s simpler. In many applications, the power of WebSocket is a little bit too much.
We need to receive a stream of data from server: maybe chat messages or market prices, or whatever. That’s what EventSource is good at. Also it supports auto-reconnect, something we need to implement manually with WebSocket. Besides, it’s a plain old HTTP, not a new protocol.
Getting messages
To start receiving messages, we just need to create new EventSource(url).
The browser will connect to url and keep the connection open, waiting for events.
The server should respond with status 200 and the header Content-Type: text/event-stream, then keep the connection and write messages into it in the special format, like this:
data: Message 1
data: Message 2
data: Message 3
data: of two lines
- A message text goes after
data:, the space after the colon is optional. - Messages are delimited with double line breaks
\n\n. - To send a line break
\n, we can immediately send one moredata:(3rd message above).
In practice, complex messages are usually sent JSON-encoded. Line-breaks are encoded as \n within them, so multiline data: messages are not necessary.
For instance:
data: {"user":"John","message":"First line\n Second line"}
…So we can assume that one data: holds exactly one message.
For each such message, the message event is generated:
let eventSource = new EventSource("/events/subscribe"); eventSource.onmessage = function(event) { console.log("New message", event.data); // will log 3 times for the data stream above }; // or eventSource.addEventListener('message', ...)
Cross-origin requests
EventSource supports cross-origin requests, like fetch and any other networking methods. We can use any URL:
let source = new EventSource("https://another-site.com/events");
The remote server will get the Origin header and must respond with Access-Control-Allow-Origin to proceed.
To pass credentials, we should set the additional option withCredentials, like this:
let source = new EventSource("https://another-site.com/events", { withCredentials: true });
Please see the chapter Fetch: Cross-Origin Requests for more details about cross-origin headers.
Reconnection
Upon creation, new EventSource connects to the server, and if the connection is broken – reconnects.
That’s very convenient, as we don’t have to care about it.
There’s a small delay between reconnections, a few seconds by default.
The server can set the recommended delay using retry: in response (in milliseconds):
retry: 15000 data: Hello, I set the reconnection delay to 15 seconds
The retry: may come both together with some data, or as a standalone message.
The browser should wait that many milliseconds before reconnecting. Or longer, e.g. if the browser knows (from OS) that there’s no network connection at the moment, it may wait until the connection appears, and then retry.
- If the server wants the browser to stop reconnecting, it should respond with HTTP status 204.
- If the browser wants to close the connection, it should call
eventSource.close():
let eventSource = new EventSource(...); eventSource.close();
Also, there will be no reconnection if the response has an incorrect Content-Type or its HTTP status differs from 301, 307, 200 and 204. In such cases the "error" event will be emitted, and the browser won’t reconnect.
Please note:
When a connection is finally closed, there’s no way to “reopen” it. If we’d like to connect again, just create a new EventSource.
Message id
When a connection breaks due to network problems, either side can’t be sure which messages were received, and which weren’t.
To correctly resume the connection, each message should have an id field, like this:
data: Message 1
id: 1
data: Message 2
id: 2
data: Message 3
data: of two lines
id: 3
When a message with id: is received, the browser:
- Sets the property
eventSource.lastEventIdto its value. - Upon reconnection sends the header
Last-Event-IDwith thatid, so that the server may re-send following messages.
Put id: after data:
Please note: the id is appended below message data by the server, to ensure that lastEventId is updated after the message is received.
Connection status: readyState
The EventSource object has readyState property, that has one of three values:
EventSource.CONNECTING = 0; // connecting or reconnecting EventSource.OPEN = 1; // connected EventSource.CLOSED = 2; // connection closed
When an object is created, or the connection is down, it’s always EventSource.CONNECTING (equals 0).
We can query this property to know the state of EventSource.
Event types
By default EventSource object generates three events:
message– a message received, available asevent.data.open– the connection is open.error– the connection could not be established, e.g. the server returned HTTP 500 status.
The server may specify another type of event with event: ... at the event start.
For example:
event: join
data: Bob
data: Hello
event: leave
data: Bob
To handle custom events, we must use addEventListener, not onmessage:
eventSource.addEventListener('join', event => { alert(`Joined ${event.data}`); }); eventSource.addEventListener('message', event => { alert(`Said: ${event.data}`); }); eventSource.addEventListener('leave', event => { alert(`Left ${event.data}`); });
Full example
Here’s the server that sends messages with 1, 2, 3, then bye and breaks the connection.
Then the browser automatically reconnects.
Result
server.js
index.html
Start Press the "Start" to begin.
Stop "Stop" to finish.
let http = require('http'); let url = require('url'); let querystring = require('querystring'); let static = require('node-static'); let fileServer = new static.Server('.'); function onDigits(req, res) { res.writeHead(200, { 'Content-Type': 'text/event-stream; charset=utf-8', 'Cache-Control': 'no-cache' }); let i = 0; let timer = setInterval(write, 1000); write(); function write() { i++; if (i == 4) { res.write('event: bye\ndata: bye-bye\n\n'); clearInterval(timer); res.end(); return; } res.write('data: ' + i + '\n\n'); } } function accept(req, res) { if (req.url == '/digits') { onDigits(req, res); return; } fileServer.serve(req, res); } if (!module.parent) { http.createServer(accept).listen(8080); } else { exports.accept = accept; }
<!DOCTYPE html>
<script>
let eventSource;
function start() { // when "Start" button pressed
if (!window.EventSource) {
// IE or an old browser
alert("The browser doesn't support EventSource.");
return;
}
eventSource = new EventSource('digits');
eventSource.onopen = function(e) {
log("Event: open");
};
eventSource.onerror = function(e) {
log("Event: error");
if (this.readyState == EventSource.CONNECTING) {
log(`Reconnecting (readyState=${this.readyState})...`);
} else {
log("Error has occured.");
}
};
eventSource.addEventListener('bye', function(e) {
log("Event: bye, data: " + e.data);
});
eventSource.onmessage = function(e) {
log("Event: message, data: " + e.data);
};
}
function stop() { // when "Stop" button pressed
eventSource.close();
log("eventSource.close()");
}
function log(msg) {
logElem.innerHTML += msg + "<br>";
document.documentElement.scrollTop = 99999999;
}
</script>
<button onclick="start()">Start</button> Press the "Start" to begin.
<div id="logElem" style="margin: 6px 0"></div>
<button onclick="stop()">Stop</button> "Stop" to finish.
Common mistakes
- Skipping the small examples and then missing the exact rule that Server Sent Events depends on.
- Copying code without changing one value at a time to see which part controls the result.
- Treating similar-looking syntax or APIs as interchangeable before checking their edge cases.
Summary
EventSource object automatically establishes a persistent connection and allows the server to send messages over it.
It offers:
- Automatic reconnect, with tunable
retrytimeout. - Message ids to resume events, the last received identifier is sent in
Last-Event-IDheader upon reconnection. - The current state is in the
readyStateproperty.
That makes EventSource a viable alternative to WebSocket, as the latter is more low-level and lacks such built-in features (though they can be implemented).
In many real-life applications, the power of EventSource is just enough.
Supported in all modern browsers (not IE).
The syntax is:
let source = new EventSource(url, [credentials]);
The second argument has only one possible option: { withCredentials: true }, it allows sending cross-origin credentials.
Overall cross-origin security is same as for fetch and other network methods.
Properties of an EventSource object
readyStateThe current connection state: either EventSource.CONNECTING (=0), EventSource.OPEN (=1) or EventSource.CLOSED (=2).lastEventIdThe last received id. Upon reconnection the browser sends it in the header Last-Event-ID.
Methods
close()Closes the connection.
Events
messageMessage received, the data is in event.data.openThe connection is established.errorIn case of an error, including both lost connection (will auto-reconnect) and fatal errors. We can check readyState to see if the reconnection is being attempted.
The server may set a custom event name in event:. Such events should be handled using addEventListener, not on<event>.
Server response format
The server sends messages, delimited by \n\n.
A message may have following fields:
data:– message body, a sequence of multipledatais interpreted as a single message, with\nbetween the parts.id:– renewslastEventId, sent inLast-Event-IDon reconnect.retry:– recommends a retry delay for reconnections in ms. There’s no way to set it from JavaScript.event:– event name, must precededata:.
A message may include one or more fields in any order, but id: usually goes the last.
Predict
Before running this Server-Sent Events model, predict the six output entries. It parses data:, multiline messages, id:, retry:, custom event names, ready states, and reconnection with Last-Event-ID.
Reveal explanation
The output is state:1, message:hello:1, join:Bob, message:line one\nline two:3, reconnect:15000:3, and state:2. EventSource is server-to-browser only, over regular HTTP. The server separates events with a blank line. Multiple data: lines form one message with newline separators. event: changes the event type, so custom events require addEventListener. id: updates lastEventId; on reconnect the browser sends Last-Event-ID so the server can resume. retry: adjusts the reconnect delay. close() moves the connection to the closed state and stops automatic reconnect.
Try it
Remove id: 3 from the last event, then predict the reconnect line and why the last event id stays at 2.
Practice
- Rewrite one example from this lesson without looking at the original, then run it and compare the result.
- Change one input, operator, method call, or option in a code sample and predict what will happen before running it.
- Explain Server Sent Events in your own words as if you were reviewing it with another learner.
Keep learning
Continue with Cookies, document.cookie when you are ready for the next lesson.